El Shaddai is a work of art
Not a great game, mind you, but a work of art
Wait, I'm being harsh on it - this might end up being a great game, but the two and a half stages I've been through so far feel...well, Japanese in all the wrong ways. It's packed with abrupt and awkward cinemas telling an equally awkward story, the camera is locked and slightly crap, and the gameplay has been insanely standard hack-and-slash.
All of that said, hot damn it's pretty. Like, really, really pretty. I'm absolutely loving the art direction and how it alters between stages, and it has one of my favorite intro credit sequences I've experienced in a long while. Well, other than the fucking incomprehensible storytelling it contains.
Neon Fireworks - it's like Tron meets Miyazaki
Playable Painting - platforming watercolor
Then again, when a game looks this good (and hot damn it looks better in motion - like digital neon watercolor, just nuts), I'll cut it some slack on the storytelling department.
For a few more levels, at least.
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